|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Zarek Kree
Lunatic Legion Holdings
104
|
Posted - 2017.03.31 22:31:07 -
[1] - Quote
It seems waaaay too early to declare alphas a success or failure. The initial surge may be over, but the idea behind alphas and NPE is to encourage a larger percentage of people who try the game to stick with it beyond the initial hurdles. If they can move those retention numbers from 10% to 15% (arbitrary numbers), then it's a win. Over the long term, that would begin to grow the player base again. But you're not going to see evidence of a subtle shift in retention numbers by looking at the daily login numbers after the first few months of the effort. Even CCP doesn't know if it's worked or not yet.
Think about how gradual the early increases and subsequent declines have been. It's completely unreasonable to think the reversal of that trend would be any less gradual. There's absolutely no way you'd be able to make judgements in any timeframe short of a year.
This reeks of Henny-Penny-the-sky-is-falling hysteria. Calm down miner. |

Zarek Kree
Lunatic Legion Holdings
104
|
Posted - 2017.04.01 00:39:29 -
[2] - Quote
Teckos Pech wrote:Zarek Kree wrote:Calm down miner. Uh-oh...somebody is being assimilated....
Ha...I like to think there's a little James 315 in all of us. |

Zarek Kree
Lunatic Legion Holdings
109
|
Posted - 2017.04.01 17:02:35 -
[3] - Quote
Rosie Hazelcrush wrote:Alexander Maxim wrote:Server reset. And I say this as someone who has 10 years into this game. I know many friends who like the new mechanics, but won't play because of the powers that be.
Burn it all. Start from scratch.
I bet that subs would be off the charts. same here, ingame since 2009. seriously, reset everything. delete all skillpoints, all chars, all corps, all alliances, all blueprints, all citadels, every single isk and asset in the game. respawn all stations, belts (they should be random anyway), moons, agents, everything. re-link the stargates to create a new universe. open servers. boom. eve's persistence has reached a problematic status. in this regard, refineries is a much needed and far too late coming patch. should have happened earlier. may i add another killer change to it: make BPOs decay over time.
Well, that certainly sounds refreshing and special for you players that have been been in the game for 10 years and are now wandering the galaxy trying to figure out what to do with your lives, but what about people like me? I'm about a year in and am just getting to the point where I can do interesting stuff for the first time. I really enjoy the game, but there's no way I'm starting over.
If you want to be reset to zero, then start a new character. Nobody is stopping you. Better yet, go play a new game and make way for the new breed coming up. But blowing up the entire server because a few bittervets are bored is a breathtakingly stupid idea. My apologies for being offensive, but I don't know how else to say it. |

Zarek Kree
Lunatic Legion Holdings
113
|
Posted - 2017.04.02 20:30:38 -
[4] - Quote
Galaxy Pig wrote:All glory be to James 315. This thread of tears over the New Order is still going.
#mostrelevantallianceinthegame
   I don't think you actually read the thread. How is it that you think this thread is about "tears over the New Order"? |

Zarek Kree
Lunatic Legion Holdings
119
|
Posted - 2017.04.03 17:48:39 -
[5] - Quote
Galaxy Pig wrote:Oh, believe me, I've read the thread. It's been entertaining me for days! You gotta read between the lines of this thread, it's pretty stealthy, but it's definitely a tear thread over the New Order. Post #291 Galaxy Pig wrote:Arthur Aihaken wrote:Electronic Arts likes F2P models... And here we have it. This entire thread is tears. This whole topic is just designed to support the narrative of fail anti-gankers. The whole "CODE. is killing the game so CCP made alphas to fluff up the numbers so they can sell the game." It's tinfoil, but more than that, it's tears. Another threadnaught full of tears over the New Order. Lol All glory be to the Savior of Highsec, James 315. Peace and blessings be upon him.
Ohhhhh...You have to read between the lines? You should have just said that to begin with. Do you have to chant and recite an incantation too?
Of course if you read between the lines while reading between the lines it's actually CODE tears. But that requires training up Reading Between the Lines to level 5, which has Quijie Board V as a prerequisite - so you may not have that yet. |

Zarek Kree
Lunatic Legion Holdings
119
|
Posted - 2017.04.03 18:01:23 -
[6] - Quote
Galaxy Pig wrote:Look at the OP's corp name, dude. It's pretty obvious that his entire identity is defined by butthurt over the New Order.
Yeah, but you're not reading between the lines. |

Zarek Kree
Lunatic Legion Holdings
133
|
Posted - 2017.04.06 19:08:02 -
[7] - Quote
Scialt wrote:Frostys Virpio wrote:Scialt wrote:Honzas Krutas wrote:Rosie Hazelcrush wrote:seriously, reset everything. delete all skillpoints, all chars, all corps, all alliances, all blueprints, all citadels, every single isk and asset in the game. respawn all stations, belts (they should be random anyway), moons, agents, everything. re-link the stargates to create a new universe. open servers. boom. eve's persistence has reached a problematic status. Hello mate. I like this. I was playing diablo2 at battle.net for a long time and there was esxactly this mechanic and server was resetted every year. However, there will always be players who like what they have and will quit if you take it away from them. While its true a fresh start would give many players a new motivation to return to eve or just to play further, it could also drive the other half player away as they will not be interested and willing to start over. I feel like this has no chance of being ever implemented, but there is no reason not to discuss it so to make this suggestion viable, EVE online would have to borrow a second mechanics from diablo and thats a ladder and non-ladder. In diablo, characters a nd your assests were actually not deleted at the end of the season, but instead moved into so called non-ladder. You could still play those characters but there were limits. Only ladder characters could find/do many items and special activities which added motivations to start a ladder character each season as the items that could be found only in ladder were extremely valuable on non-ladder. A little problem might be that in diablo ladder and nonladder characters were separated from each other. I believe that its not possible to keep them in single server and there is a question then how many players would be interested in playing the second server... still something to think about. I think a way to get both is to create another Sever. Right now eve has two... Tranquility and Serenity. So... imagine if they announced they were creating a new server... and everyone had to start from scratch. Some would stay on their current server. Some would move over. Some would play both. New players would have a universe to start in where they are not 15 years behind. Each server would have smaller numbers individually... but the total would be higher. Not sure if that would be what they'd want or not. This would not help. People already complain i's too hard to find content and you want to split the population over 2+ instance? This would help overall subscriber numbers I think (at least in the short run). Many people (especially new players) would be more interested in a "start from scratch" location where everyone is beginning with a few hundred thousand isk... as opposed to sharing space with people who have hundreds of billions of isk when they have just a few hundred thousand. In the long run... splitting the player base probably would be an issue. But I do think it will always be difficult to attract new players to a mature, 15 year old universe where people are already entrenched. I came back with the recent Alpha release... but I wasn't starting fresh. I had a 35 million SP and a 12 million SP toon to come back too with about 10 billion in assets. I'm nowhere near competitive with the long time players... but I'm not starting from scratch either. I'm not sure I would sub if I started from scratch. Perhaps there's another solution than a new server to attract new players. The Alpha program gives people a taste and that has helped... but the trend is going to go back to a downward one soon I think. Perhaps some sort of gift can be created for a new subscriber to help new players feel like the gulf between them and established players is something that can be closed... without drastically messing up how new players learn to play the game.
The number of people who are influenced by the desire to operate at the extreme upper echelons of the game is so small as to be meaningless to general recruiting. I have less than a year in the game. I'll never be competitive with many of the long time players - but I never would have been to begin with regardless of when I started because I'd never commit myself to that degree. Will I ever be CEO of a major corporation? Nope. But there are no circumstances in which I ever would have been. That's not why I play the game and I don't think that's why most people play the game.
That said, I don't need or want a leg up. I already have to listen to snaggle-toothed old-timers complain about skill injectors - you think I want to give them another reason to tell me how easy I have it? Besides, I don't feel limited in what I can do. It strikes me that most of the leaders I've met in-game up to now have been people who came on board in the last several years. They're not all 2003 players (frankly I don't know any of those) or even 2007 players. But I know lots of players from 2011-2013 time frame who are leaders at every level. I can do anything I'd WANT to do.
By your philosophy, nobody ever would have joined after about 2005 - yet people obviously did and continue to. |

Zarek Kree
Lunatic Legion Holdings
134
|
Posted - 2017.04.06 20:24:44 -
[8] - Quote
Scialt wrote:I disagree with the first sentence strongly. I've seen a million people in the new pilots forum make posts about how it takes too long to get to (what they perceive) as the "end game" to be told by everyone here that Eve has no end game and that they should quit and go play WOW or something.
Now of course not everyone has the mindset of wanting to take part in the "upper echelons" of a game... but it's silly not to recognize that many do.
Second... while new players do join, we've been going in a negative direction for a while now in terms of total players (with an uptick with Alphas but not an upward trend overall). That means more people are stopping playing Eve than starting. While we don't have hard numbers on that, I wonder how many more of those who are stopping are people relatively new to the game (those who subbed for a few months to a year and didn't renew) vs those who had been longer term players. I'm enjoying myself a lot now... and I enjoyed myself a lot when I stopped in 2009 (I left due to out of game reasons, not due to lack of enjoyment). But even back in the 2006-2009 time period... I hit a lull period where the game stopped being new but I had to wait for a while to get to be able to do things I wanted to do. I stopped playing as much and nearly quit... but decided to give it another try (with another 6-9 months of AFK training)... and had a much better time. Perhaps I connected with a better group of players... but I'm not so sure. I've tried going back with alts and doing stuff with that level of skill points and isk rewards... and frankly I tolerate it less now than I did back then. I do think there's a period from after the game stops being new and before you start having enough skills and taking in enough isk to start thinking about strategic goals in the game as opposed to just "getting by" where Eve struggles most with retention.
Now keep in mind... CCP has done some good things to make it more palatable than it was when I went through that lull. For example, we don't have to worry about learning skills anymore (that was a horrible thing... waiting for learning skills to train so you could start actually training to do stuff... or suffering crappy training times by not training learning skills). But I still firmly believe there is a point (perhaps a different point depending on what you're doing) where you have to get past a grind to get to "the good stuff". And it usually hits at a point where the 600m skill injector cost is prohibitive in terms of what you can make with the skills you have at the time.
But again... my views are from my experience years ago and what I see as an older player who went back and tried to run lower level content in an alt. I could be totally off on what a 6-12 month player who's new to Eve is feeling.
The only way to address the concerns of those players wanting an instant end-game fix is to fundamentally change the entire nature of the game. If they do that, I'll leave along with many others. You can't dumb down this game or make it easier without breaking it.
We're only months into their effort to reverse the downward trend with alphas and an enhanced NPE. We won't know if it's succeeded or failed for at least a year when the retention numbers become clearer. It's certainly not time to talk about changing the nature of the game. |

Zarek Kree
Lunatic Legion Holdings
134
|
Posted - 2017.04.06 21:25:59 -
[9] - Quote
Scialt wrote:I think there's a middle ground between "instant end-game" and lessening the grind to get to a point of skills/isk that feels like you're able to access most of EVE. CCP took a step toward doing that by getting rid of the learning skills. Perhaps another step could be that if you're Omega, you get 5X the sp when training until you hit 5 million SP (or some other smaller multiplier if needed).
I came up through mission running as an isk making mechanism... but the rewards from missions pretty much suck until you get to lvl 4. Once you get to the point you can run those without dying... your income goes way up and with that income comes a lot of other opportunities (including skill injectors these days). Think of the period I'm talking about as that time to get to being able to afford and successfully fly a ship capable of level 4's without having skill injectors. I'm thinking that shortening the time it takes to get to that point would be a positive on retention.
There's a big difference between having the skills to fly something and having the experience to use it effectively. I still remember my first couple of months when I skill injected myself into a VNI and then went off to lowsec to rat. I think I lasted all of 30 minutes before I got blown up by another player. My skills were fine but I didn't have the experience and understanding to do that successfully. That's like giving a new driver a Porsche when he needs to be learning in a Honda. What I've learned over the past year is that experience trumps skills every time. And there is no shortcut to experience.
Also, there's never been a time when I've been twiddling my thumbs waiting for skill training to complete. There is ALWAYS something I'm capable of doing that's new and interesting. And those things prepare me for other activities I can do later when I better skills.
What needs to improve is the on-boarding of new players into the existing game structure. And that's exactly what CCP is focusing on now. |

Zarek Kree
Lunatic Legion Holdings
135
|
Posted - 2017.04.06 22:51:11 -
[10] - Quote
Salvos Rhoska wrote:Zarek Kree wrote:I still remember my first couple of months when I skill injected myself into a VNI and then went off to lowsec to rat. I think I lasted all of 30 minutes before I got blown up by another player. You used skill injectors in your first couple months to get into a VNI? :D Zarek Kree wrote:What needs to improve is the on-boarding of new players into the existing game structure. And that's exactly what CCP is focusing on now. So cos you bought yourself into a VNI with injectors and got blown up, CCP should fast-track players even quicker than when you failed to P2W into existing game structures to this result?
I'm arguing no such thing. If you actually bothered to READ what I wrote, you'd see that I AGREE WITH YOU (yeah, I'm as shocked as you are). I was pretty clear that I DON'T think people should be able to fast-track into skills they aren't ready for. On-boarding is the process by which you inculcate new people - which is exactly what the new NPE system is. Now take some deep breaths, slow down and read what people write before responding with nonsense. |
|

Zarek Kree
Lunatic Legion Holdings
146
|
Posted - 2017.04.10 14:55:05 -
[11] - Quote
Scialt wrote:So... you seriously (without getting isk from another account)... got isk for skillbooks... then got 350 million for a nightmare plus whatever you needed for whatever fit you use... then got in an incursion group and earned a further 1.2 billion isk... in 11 hours of game time?
Look... I can create an account and plex it pretty easily as well... just by sending enough isk for 3 skill injectors and skillbooks/setup costs for PI. But I can do that immediately because I have another account with enough isk to jump start it. I could probably do it through station trading as well given a big enough stake from my main.
But if I just started a new account with no isk transfer from my existing accounts.... where you leave the NPE with a million isk or less (can't remember) and after you complete the career agents (which takes a while) you only have about 10 million isk and an assortment of ships... that would take some time. If I paid for a month I could PROBABLY get there if I played 4 hours a day... but to suggest that a new player could get there with just a "few hours of grinding" is simply misleading. I think for most players it takes between 6 months and a year before they figure stuff out enough to start bringing in large enough quantities of isk to easily plex each month without a horrid grind.
Concur. I've been fairly dedicated since starting EVE about a year ago, but I only began consistently plexing my account a few months ago. Knowledge and experience is at least as important as the SP in that regard. If I was to start over tomorrow, I could probably get there in a few months - but only because I have some idea about what I'm doing now. Learning the game and figuring out what you enjoy doing takes far more time than gaining the necessary skills. |
|
|
|